One Hero Engine: Changelog
Version notes for One Hero Engine, including the v0.20 playtest edition and the archived v0.12 draft.
Section
Version notes for One Hero Engine, including the v0.20 playtest edition and the archived v0.12 draft.
A compact rules reference for One Hero Engine v0.20.
Milestones, level gains, HP growth, MP growth, and capstones for One Hero Engine v0.20.
Enemy ranks, minion rules, encounter scale, and reusable sample foes for One Hero Engine v0.20.
MP, casting, sustained spells, and the tested v0.20 core spell list.
The tested core classes and paths for One Hero Engine v0.20.
Tested core ancestries for One Hero Engine v0.20, with legacy concepts separated clearly.
Oracle use, scene framing, Twist, and minimal note-taking for One Hero Engine v0.20.
The full player-facing combat procedure for One Hero Engine v0.20.
The universal roll-under rules, recovery, and defeat procedures for One Hero Engine v0.20.
Complete hero creation for One Hero Engine v0.20, including a full sample hero.
The fastest way to start a short solo session in One Hero Engine v0.20.
My Player's Handbook-only Battle Master inspired by Archer from Fate/stay night, focused on twin-blade combat rather than projection magic.
Notes from building an Alpine Linux gateway VM with WireGuard, dnsmasq, NAT, and a lightweight branch-office design.
Part four of the certificate authority series, covering Caddy as the reverse proxy in front of the rest of the stack.