Advancement and leveling
| Level | Gains |
|---|---|
| 1 | 1 Race Trait, 1 Class Trait, 3 Tags |
| 2 | Gain 1 Trait |
| 3 | +1 to a stat |
| 4 | Gain or upgrade a Trait |
| 5 | +1 to a stat |
| 6 | Gain Trait (any source) |
| 7 | +1 to a stat |
| 8 | Gain Trait |
| 9 | +1 to a stat |
| 10 | Capstone or transformation |
The level table above is the clearest current progression structure in the v0.12 draft. It does not define parallel HP growth, MP growth by level, retraining costs, or a full capstone catalogue.
Rules review required: The current source material does not define this procedure consistently.
Trait progression
The current draft advances characters through periodic Trait gains and upgrades:
- Level 2: Gain 1 Trait
- Level 4: Gain or upgrade a Trait
- Level 6: Gain Trait (any source)
- Level 8: Gain Trait
Attribute progression
The current draft increases attributes at:
- Level 3
- Level 5
- Level 7
- Level 9
Each increase is +1 to a stat.
Capstones
At Level 10, gain a Capstone or transformation.
Legacy, scars, and conditions
The material below presents examples and labels, not a complete subsystem for gaining, clearing, or advancing these states.
Scars
Permanent drawbacks incurred from trauma or dramatic failure.
Examples:
- Crippled Arm: Cannot use two-handed weapons.
- Claustrophobic: Disadvantage in tight spaces.
- Broken Faith: Unable to benefit from divine powers.
Legacy
Permanent boons earned from acts of heroism or destiny.
Examples:
- Oracle-Touched: +1 to all Oracle rolls.
- Ash-Bound Soul: Gain +1 MP per session.
- Scar of Glory: Forces enemy Morale checks on sight.
Conditions
Temporary effects that impact your hero’s rolls or overall status.
Examples:
- Poisoned: Disadvantage on CON Saves.
- Stunned: Lose one action.
- Weakened: -1 Step on damage rolls.
Retraining
The current published draft does not define a retraining rule.
Rules review required: This procedure is not fully defined in the current published draft.
Trait design guide
Design Traits That Are:
- Flavorful & Balanced: Support Combat, Roleplay, or Hybrid play.
- Timed: Passive, 1/session, or Triggered.
- Evolvable: Adapt as the character levels.
- Narrative-Fitting: Reflect your hero’s background and style.
Types of Trait Effects:
- Bonuses to rolls, stats, or saves.
- Oracle manipulation.
- Spellcasting enhancements.
- Movement, reaction, or status effects.
Upgrade Ideas:
- Add rerolls or extra uses.
- Increase bonus dice or extra steps.
- Introduce situational triggers (e.g., “when wounded”).