Gaming Rules-design note One Hero Engine

One Hero Engine: Classes and Paths

All current class and path options for One Hero Engine, preserving the published trait lists and class structure.

Archived version: One Hero Engine v0.12 is an archived development draft. It is preserved for design history and is no longer the current rules version.

Return to the current One Hero Engine rules.

Each class provides:

  • 1 saving throw specialization.
  • 1 Class Trait chosen from 5 options.

Select the path that best matches your desired play style.

Many published traits below remain concept-level in the current v0.12 draft. In particular, traits that reference allies, nearby positioning, temporary HP, partial defence bypass, reduced MP costs, small recovery amounts, or similar open-text effects do not currently have complete supporting procedures everywhere else in the rules.

Rules review required: The current source material does not define this procedure consistently.

Fighter paths

Fighters excel in physical combat. Choose from the following specialized paths (listed alphabetically):

Knight

Save Specialization: STR or CON

  • Shield Valor: Gain +1 AC when adjacent to an ally.
  • Chivalric Stand: Once per combat, negate an attack that would reduce you below 50% HP.
  • Honorable Strike: Deal bonus damage against foes attacking dishonorably.
  • Battle Focus: Gain Advantage on Strength-based attacks when standing firm.
  • Resolute Guard: Once per day, prevent a critical hit against you or an adjacent ally.

Martial Artist

Save Specialization: STR or DEX

  • Precision Strike: When attacking with Advantage, add an extra damage step (according to the Step Dice system).
  • Technical Mastery: Your focused strikes bypass part of enemy defenses, ignoring the first step of their damage reduction.
  • Counter Expertise: Successfully parrying an attack grants an immediate counterattack with Advantage.
  • Grapple Specialist: Efficiently clinch and restrain foes, limiting their ability to counterattack.
  • Battle Instinct: In critical moments, gain Advantage on your next unarmed attack, reflecting heightened awareness.

Monk

Save Specialization: DEX or WIS

  • Inner Flow: Recover a small amount of MP upon a successful unarmed strike (using standard MP recovery).
  • Inner Serenity: Restore modest HP or MP during a short rest through focused meditation.
  • Flurry of Blows: Once per combat, unleash a rapid sequence of unarmed strikes, granting one extra attack on your turn.
  • Spirit Shield: Generate a transient aura that absorbs part of incoming damage for a brief period.
  • Transcendent Focus: Once per session, reroll a failed unarmed attack or skill check.

Paladin

Save Specialization: STR or CHA

  • Divine Smite: Once per combat, add extra radiant damage (Step 3) on a successful melee hit.
  • Aura of Faith: Grant nearby allies a bonus to saving throws (usable once per session).
  • Sacred Protection: When an ally falls, gain temporary HP equal to your level.
  • Holy Rally: Restore a small amount of HP to yourself or an ally after a powerful strike.
  • Divine Judgment: Once per day, force an enemy to re-roll a failed saving throw.

Ranger

Save Specialization: DEX or WIS

  • Precise Shot: Gain Advantage on ranged attack rolls in natural terrain.
  • Stealthy Pursuit: Move undetected in forests and rugged landscapes.
  • Hunter’s Mark: Mark a foe to increase the damage dealt on subsequent attacks.
  • Quick Reflexes: Gain a bonus to Dexterity saves when facing multiple foes.
  • Nature’s Insight: Once per scene, use environmental factors to gain a tactical edge.

Swordmaster

Save Specialization: STR or DEX

  • Precision Cut: Increase your chance for critical hits on well-aimed strikes.
  • Parry and Riposte: When you successfully parry an attack, immediately counter with a bonus attack.
  • Flourishing Strike: Execute combo attacks that add extra damage.
  • Blade Dance: Temporarily boost your mobility and attack speed during combat.
  • Edge of Perfection: Once per combat, reroll a failed attack roll for a decisive strike.

Magic User paths

Magic Users channel arcane energies. Choose from the following paths (listed alphabetically):

Cleric

Save Specialization: WIS or CHA

  • Divine Intervention: Once per session, negate an incoming attack entirely.
  • Holy Light: Enhance the healing power of your restorative spells.
  • Sacred Ward: Grant temporary damage resistance to yourself or an ally.
  • Blessing of Faith: Improve saving throws for nearby allies for a brief period.
  • Righteous Fury: Add extra radiant damage to your offensive spells.

Necromancer

Save Specialization: INT or CHA

  • Enhanced Raise Dead: Improve your summoned undead minions’ strength or durability.
  • Life Drain: Heal yourself in proportion to the damage inflicted by your necromantic spells.
  • Deathly Aura: Emit a necrotic aura that deals minor damage over time to nearby enemies.
  • Bone Barrier: Conjure a temporary shield of skeletal fragments.
  • Soul Channel: Convert the life force of defeated foes into bonus MP.

Sorcerer

Save Specialization: INT, WIS, or CHA

  • Wild Surge: Spend an extra 1 MP to increase a spell’s damage by one Step.
  • Elemental Affinity: Gain bonus damage when casting spells of your chosen element.
  • Magical Flow: Reduce the MP cost for consecutive spells during combat.
  • Chaos Bolt: Cast a variable-damage bolt with a chance for additional effects.
  • Innate Spark: Recover a small portion of MP when your spell successfully lands.

Warlock

Save Specialization: INT or CHA

  • Pact Empowerment: Regain a small MP bonus after each successful spell cast.
  • Eldritch Blast: Enhance your signature ranged spell with extra damage.
  • Dark Bargain: Once per session, sacrifice a small amount of HP to amplify a spell’s effect.
  • Cursed Invocation: Inflict a minor debuff on enemies following a successful spell attack.
  • Pact Resilience: Gain a temporary MP shield when critically wounded.

Wizard

Save Specialization: INT, WIS, or CHA

  • Arcane Mastery: Lower the MP cost of one spell per session.
  • Spell Recall: Once per session, recover a recently cast spell at no additional cost.
  • Mystic Archive: Gain bonus effects when recalling arcane knowledge during combat.
  • Ritual Casting: Cast designated spells without spending MP when time permits.
  • Focused Study: Temporarily boost your casting stat for a particularly challenging spell.

Rogue paths

Rogues specialize in stealth, subterfuge, and precision. Choose from the following paths (listed alphabetically):

Assassin

Save Specialization: DEX or CHA

  • Lethal Precision: Increase your critical hit chance on ambush attacks.
  • Silent Takedown: Execute enemies quietly, minimizing detection.
  • Poison Mastery: Apply toxins to your strikes that deal damage over time.
  • Quick Execution: Burst forward to close gaps rapidly for a surprise strike.
  • Death Mark: Once per combat, mark a target to increase damage dealt against it.

Spy

Save Specialization: DEX

  • Urban Camouflage: Excel at blending into crowded urban environments.
  • Eavesdrop: Gather crucial clues about enemy tactics through careful observation.
  • Covert Entrance: Move undetected when infiltrating secure locations.
  • Silent Footsteps: Reduce noise to maintain stealth in cityscapes.
  • Shadow Intel: Acquire actionable information that provides tactical advantages.

Thief

Save Specialization: DEX

  • Agile Fingers: Enhanced ability to pick locks and disarm traps with ease.
  • Quick Escape: Increase movement speed for rapid retreats when in danger.
  • Opportunist: Gain bonus damage when catching enemies off-guard.
  • Sleight of Hand: Improve success rates for pickpocketing or subtle manipulations.
  • Evasive Maneuver: Gain a temporary bonus to AC when making a swift escape.

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