Vestige: The Story Begins When You Start Playing
The design philosophy behind Vestige: a science-fiction setting built to generate play, preserve mystery, and let tabletop campaigns create history.
Gaming
A record of character builds, solo RPGs, wargames, and campaign notes.
Character builds and ideas I made for the 2014 D&D 5E rules, including active characters, campaign notes, and concept builds.
View the D&D 5E seriesPlay reports, systems, and character experiments built for solo-first play.
Browse solo RPG notesSkirmish projects, Rangers of Shadow Deep material, and tabletop campaign notes.
Browse wargaming postsRecurring campaigns, ongoing project logs, and grouped notes that belong together.
Browse campaignsThe design philosophy behind Vestige: a science-fiction setting built to generate play, preserve mystery, and let tabletop campaigns create history.
An introduction to Vestige, the shared science-fiction setting behind my solo campaigns, miniature projects, and tabletop experiments.
The campaign frame for my first Five Parsecs: Bug Hunt games, built around a silent colony, recon exosuits, native creatures, and a deeper mystery.
Why I am using Five Parsecs from Home for science-fiction gaming and Five Leagues from the Borderlands for fantasy, starting with a small Bug Hunt force.
My Player's Handbook-only Battle Master inspired by Archer from Fate/stay night, focused on twin-blade combat rather than projection magic.
A level 3 Half-Orc Path of the Beast Barbarian inspired by Wolverine's claws, endurance, and close-range fighting style.
A level 3 Half-Elf Armorer Artificer that turns the Iron Man concept into a practical 2014 D&D 5E character.
My level 3 Tiefling Great Old One Warlock, inspired by The Darkness and built for a solo Tomb of Annihilation campaign.
Why I am building a solo hero campaign around One Hero Engine, and what I want that system to handle before play starts.
How I am setting up my solo Hope Eternal campaign for Rangers of Shadow Deep, including the tone, house rules, and setting reskin.
How I record solo RPG sessions as mechanical notes first, then turn them into later story write-ups.
Why I am returning to solo gaming, and why I want to keep the next projects practical enough to actually reach the table.