Gaming Rules-design note One Hero Engine

One Hero Engine: Quick Reference

A consolidated quick-reference page for the current One Hero Engine draft.

Archived version: One Hero Engine v0.12 is an archived development draft. It is preserved for design history and is no longer the current rules version.

Return to the current One Hero Engine rules.

Character creation

  1. Assign Stats: 14, 13, 12, 11, 11, 11. You may redistribute up to 2 points between any scores.
  2. Choose a Race.
  3. Choose a Class.
  4. Pick 3 Tags.
  5. Choose a Casting Path (optional).
  6. Finalize confirmed derived stats: modifiers, save specializations, AC, to-hit bonus, damage bonus, Soak, and MP if applicable.

Rules review required: Starting HP, HP gained by level, initiative baseline, default weapon damage steps, starting equipment, and spell counts are not defined consistently in the current source.

Attribute roles

Stat Role
STR Strength - Melee, grapples
DEX Dexterity - Reflexes, stealth
CON Constitution - Endurance, poison
INT Intelligence - Lore, logic
WIS Wisdom - Willpower, awareness
CHA Charisma - Presence, persuasion

Modifier guide

Modifier Formula: (Stat - 10) / 2, rounded down

Score Modifier
1 -5
2-3 -4
4-5 -3
6-7 -2
8-9 -1
10-11 0
12-13 +1
14-15 +2
16-17 +3
18-19 +4
20-21 +5

Checks and saves

  • Skill check: Roll 1d20 equal to or lower than the relevant stat.
  • Non-spell save: Roll 1d20 + modifier against a TN set by the GM, scenario, or encounter.
  • Spell save: Roll 1d20 + modifier against the caster’s Spell Save TN.
  • Spell Save TN: Equal to the caster’s full stat score.
  • Advantage (roll-over): Roll 2d20 and take the higher.
  • Disadvantage (roll-over): Roll 2d20 and take the lower.
  • Advantage (roll-under): Roll 2d20 and take the lower.
  • Disadvantage (roll-under): Roll 2d20 and take the higher.

Difficulty numbers

Difficulty TN
Easy 6
Average 11
Hard 16
Legendary 20

Combat basics

  • Turn sequence: Start of turn -> 2 actions -> 1 Trait if desired -> resolve rolls -> narrate -> enemy turn or Oracle twist
  • AC: 9 + Dex modifier
  • To-Hit: Higher of STR or DEX modifier
  • Damage: STR for melee; DEX for ranged
  • Soak: (AC - 10) / 2, rounded down
  • Nat 20: Bypasses Soak
  • Nat 1: Attacker takes damage instead

Rules review required: The current source does not define a full initiative rule, default enemy defence values, default weapon damage steps, or a complete combat-ending procedure consistently.

Damage steps

Step Die
1 1d4
2 1d6
3 1d8
4 1d10
5 1d12
6 1d20
7+ 1d20 + 1dX

Damage conversion

Total Roll Converted Damage
0-1 0
2-5 1
6-9 2
10-14 4
15-18 5
19-22 6
+4 +1 more

Fray

  • Levels 1-5: 1d6
  • Levels 6-10: 1d8
  • Overflow may hit another enemy with equal or lower AC

Rules review required: The current source does not define lower-HD foes, boss interaction, or full Fray eligibility consistently.

Morale

Rules review required: The current source material does not define this procedure consistently.

Oracle

  • Roll 2d6: Chance and Risk
  • Chance > Risk = Yes
  • Risk > Chance = No
  • Both dice 1-3 = Yes/No, but…
  • Both dice 4-6 = Yes/No, and…
  • Equal values = Yes, but… and gain 1 Twist Point

Twist Points

  • Gain 1 when dice are equal, a Trait or Spell grants it, or a major failure is narratively impactful
  • At 3 Twist Points, introduce a dramatic twist

Magic

  • MP: 5 + casting stat modifier
  • MP recovery: 1d4 after an 8-hour long rest
  • HP to MP: Sacrifice 2 HP to recover 1 MP
  • Mythic Spells: 3+ MP, once per session, always succeed

Rules review required: The current source does not define a universal casting roll, failed-casting rule, concentration subsystem, or global summoning procedure consistently.

Advancement

Level Gains
1 1 Race Trait, 1 Class Trait, 3 Tags
2 Gain 1 Trait
3 +1 to a stat
4 Gain or upgrade a Trait
5 +1 to a stat
6 Gain Trait (any source)
7 +1 to a stat
8 Gain Trait
9 +1 to a stat
10 Capstone or transformation

End of article

Part of: One Hero Engine

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One Hero Engine

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Solo RPG One Hero Engine Homebrew Rules