About This Build
This step-by-step breakdown traces the mechanical and narrative design behind Zareth Kael, my reinterpretation of The Darkness comic character in Dungeons & Dragons 5e. As someone who grew up reading The Darkness from the 1990s onward, this project is more than just a character — it’s a tribute to one of my favorite antiheroes.

I wanted to explore how Jackie Estacado’s cursed, sentient power could be expressed through official 5e mechanics, while leaning into my current interest in flawed, complex protagonists. This build is designed for a homebrew game I may run someday — dark, thematic, and soaked in psychic tension.

What follows is a breakdown of how each level from 1 to 3 was planned and structured, blending narrative fidelity, combat efficiency, and rule-legal choices — no homebrew mechanics, only reflavored official options to reflect The Darkness’s living armor, whispering void, and monstrous familiar.

🧩 Step-by-Step Build Reasoning: Zareth Kael, Shadowmarked Warlock (Levels 1–3)

🎯 Design Goals

  • Thematic core: Inspired by The Darkness (Top Cow)
  • Mechanically sound: Playable, optimized within official rules
  • Visual + narrative cohesion: Living armor, tendrils, whispers, and psychic dread
  • Legal choices: All drawn from Player’s Handbook, Xanathar’s Guide, Tasha’s Cauldron

🪐 Level 1 – Origin of the Darkness

🔹 Race: Tiefling (Tasha’s Cauldron of Everything variant, alt stat distribution)

  • +2 Charisma, +1 Dexterity: Boosts primary stat and survivability
  • Darkvision: For shadow-themed exploration and flavor
  • Necrotic Resistance: Suits the concept of being part-shadow
  • Innate Spells:
    • Minor Illusion — a flicker of shadow or a whisper in the dark
    • Hellish Rebuke — 1/day, a lash of fiery retribution from the void

🔹 Class: Warlock (The Great Old One)

  • Spellcasting with Charisma
  • Feature: Awakened Mind
    • Telepathically speak to any creature within 30 ft that understands a language
    • Ideal for eerie, one-way communication — silent dread, commanding presence

🔹 Background: Haunted One (Curse of Strahd)

  • Skills: Religion, Investigation (lore and supernatural insight)
  • Feature: Heart of Darkness — commoners instinctively fear and respect your presence
  • Trinket / Arcane Focus: Mirror of the Void

    A small, cracked obsidian mirror that doesn’t show your reflection — instead, it stirs with shadows when you cast a spell.


🔹 Ability Scores (Point Buy – 27 Points)

Stat Final Reasoning
STR 10 Neutral baseline (no penalty)
DEX 15 Boosts AC and initiative
CON 14 Needed for durability and temp HP scaling
INT 10 Buffs Investigation and Religion skills
WIS 10 Helps perception and saving throws
CHA 16 Core stat for spells and invocations

🔹 Spells and Cantrips at Level 1

Cantrips Known:

  • Eldritch Blast — a tendril of shadow force lashes outward
  • Mage Hand — a spectral limb of void manipulates objects
  • Minor Illusion (racial) — a whisper, a flicker, or a phantom echo

Spells Known:

  • Hex — curse your enemy, drain their essence
  • Armor of Darkness (reflavored Armor of Agathys) — gain temp HP and deal necrotic backlash when struck

🧠 Why this combo?

  • Eldritch Blast + Hex is your bread-and-butter offense
  • Mage Hand and Minor Illusion enhance roleplay, stealth, and trickery
  • Armor of Darkness makes you dangerous to hit, and suits the living armor theme

🔮 Level 2 – Dark Awakening

🔹 New Feature: Eldritch Invocations

Invocation Description
Eldritch Mind Advantage on CON saves to maintain concentration (Hex, Invisibility)
Agonizing Blast Add CHA modifier to Eldritch Blast — boosts core damage

🧠 Why this setup?

  • Agonizing Blast turns Eldritch Blast into your primary damage engine
  • Eldritch Mind ensures you can hold concentration on Hex or Invisibility

🔹 New Spell Known

  • Mage Armor — passive defense (AC 15 all day, no concentration)

🧠 Why Mage Armor?

  • Let your concentration focus on Hex or Invisibility
  • Keeps your AC respectable without gear dependency

🧚 Level 3 – The Darkness Unleashed

🔹 Pact Boon: Pact of the Chain

  • Gain a Darkling Familiar (reflavored Quasit)
    • Can fly, turn invisible (Shadowmeld), scout, and deliver touch spells
    • Reflects the living, lurking aspect of the Darkness

🧠 Why Pact of the Chain?

  • Zareth’s power is sentient — the familiar manifests that
  • Adds tactical versatility, flavor depth, and spooky utility

🔹 Invocation Update (Optional)

  • Now that your familiar is online:
    • 🔁 Swap Agonizing Blast → Voice of the Chain Master to see/hear/speak through your familiar from any distance
    • Or 💥 Keep Agonizing Blast to maintain stronger ranged damage

🧠 Choose based on playstyle:

  • Narrative and recon focus → swap to Voice of the Chain Master
  • Damage-first combat focus → keep Agonizing Blast

🔹 New Spell Known

  • Invisibility — become unseen, set up attacks or escape

🧠 Why Invisibility?

  • Perfect thematic fit — disappear into the shadow
  • Ideal for infiltration, retreat, or striking unseen

🔹 2nd-Level Slot Utility (via Warlock casting)

  • Misty Step — bonus action teleport (30 ft)
    • Useful for escape, flanking, or dramatic entrances
    • Fits your theme: vanish into shadow and reappear behind your foe

Misty Step isn’t on the Warlock list normally — if allowed via reflavor, it’s a perfect fit. Otherwise, choose another utility spell like Mirror Image or Hold Person.


🔹 Spells Known (Total: 4)

Spell Reason for Inclusion
Hex Core offense tool — damage + ability check penalty
Mage Armor Passive defense — no concentration needed
Invisibility Control, infiltration, or escape
Armor of the Darkness Necrotic retaliation — temp HP + punishment for melee

🧪 Playstyle Summary (Level 3)

🧱 Defense Layers

  • Mage Armor always up → AC 15
  • Armor of the Darkness = burst defense when expecting melee hits
  • Shadowling helps distract, block, or deliver spells

⚔️ Combat Flow

  • Bonus Action: Hex
  • Action: Eldritch Blast (1d10 force + 1d6 necrotic)
  • Use Invisibility or Misty Step to reposition or vanish
  • Familiar can:
    • Scout ahead
    • Turn invisible
    • Attack on command
    • Deliver touch spells (Hellish Rebuke if readied or reflavored)

📌 Summary of Level Milestones

Level Key Features Gained Purpose
1 Race, Patron, Hex, Armor of Darkness, Cantrips Establish theme, core mechanics, and survivability
2 Eldritch Mind, Agonizing Blast, Mage Armor Boost damage, concentration, and passive defense
3 Pact of the Chain, Shadowling, Invisibility, Misty Step Unlock full flavor: vanish, manifest, and command the Darkness