About This Build
This build explores the design of Jaxen Vantrell, an Armorer Artificer in Dungeons & Dragons 5e inspired by the concept of Iron Man — especially the Heroes Reborn saga, where the character’s brilliance, adaptability, and sheer variety of power suits took center stage.Rather than a direct conversion, this is a high fantasy reimagining of the archetype: a genius arcane engineer who doesn’t rely on destiny or lineage, but on crafted armor, magical augmentation, and relentless iteration. Every infused item, every armor model, every spell reflects a different version of “the suit” — modular, reactive, and purpose-built.
Jaxen exists in a world where magic and metal intertwine. His workshop is filled with failed prototypes and half-finished schematics. His armor isn’t just protection — it’s legacy, expression, and escalation. This build is meant for campaigns that celebrate invention as heroism and treat arcane technology as a viable answer to dragons, liches, and war itself.
The levels that follow (1–3) lay the foundation for that fantasy, balancing narrative identity with rule-legal mechanics. Each step reinforces the idea of a self-made arcane sentinel — one who doesn’t just wear armor, but becomes it.
⚙️ Step-by-Step Build Reasoning: – Jaxen Vantrell, Half-Elf Artificer (Armorer, Levels 1-3)
Race: Half-Elf
Class: Artificer (Armorer)
Background: Guild Artisan
Alignment: Neutral Good
Armor Model (at Level 3): Guardian
Playstyle: Arcane-powered brawler with gadgetry, shields, and thunder-powered gauntlets
📊 Ability Scores (Point Buy + Half-Elf ASI)
| Stat | Score | Modifier | 
|---|---|---|
| STR | 10 | +0 | 
| DEX | 14 | +2 | 
| CON | 14 | +2 | 
| INT | 17 → 18 | +4 | 
| WIS | 10 | +0 | 
| CHA | 12 | +1 | 
- ASI: +2 CHA (Half-Elf), +1 INT, +1 CON
 
🎭 Race Features – Half-Elf
- +2 CHA, +1 INT, +1 CON
 - Darkvision (60 ft)
 - Fey Ancestry (Adv. vs Charm, immune to magical sleep)
 - Bonus Skills: Investigation, Perception
 
🧰 Background – Guild Artisan
- Skills: Insight, Persuasion
 - Tools: Smith’s Tools, Tinker’s Tools, one language
 - Feature: Guild Membership – allies, lodging, and contacts
 
🎓 Artificer – Class Features by Level
🎖️ LEVEL 1 – The Genius Begins
- Hit Points: 1d8 + CON = 10 HP
 - Armor: Light, Medium, Shields
 - Weapons: Simple weapons
 - Tools: Tinker’s Tools, Thieves’ Tools, Smith’s Tools
 - Spellcasting: 2 cantrips, 2 prepared 1st-level spells
 - Magical Tinkering: Minor magical effects from devices
 
Cantrips:
- Mending (Suit repairs)
 - Mage Hand (Arcane manipulator)
 
Spells (2 slots):
- Shield (Emergency defense +5 AC)
 - Faerie Fire (HUD highlight enemies)
 - Cure Wounds (Emergency repairs)
 - Absorb Elements (Energy resistance)
 
⚒️ LEVEL 2 – Gadgeteer Online
- Infuse Item (2 infusions active)
 - Infusion Choices:
- Enhanced Defense (Armor +1 AC)
 - Enhanced Weapon (Boost weapon or thunder gauntlets)
 - Repeating Shot (Crossbow arm?)
 - Mind Sharpener (Helm resilience)
 
 
Updated Loadout:
- Half Plate (15 AC) + Infusion = 16 AC
 - Shield = +2 AC (total 18)
 - Thunder Gauntlet = Infused weapon (counts as magical)
 
Spellcasting: Now can prepare INT mod + Artificer level (8 spells)
- Add Identify, Feather Fall, Grease as optional tech gadgets
 
⚙️ LEVEL 3 – IRON VANGUARD ACTIVATED
- Subclass Chosen: Armorer
 - Armor Model: Guardian
 - Features Gained:
- Arcane Armor: Worn as a second skin
 - Thunder Gauntlets: 1d8 thunder + Disadvantage debuff
 - Defensive Field: Bonus action Temp HP (3/day = 3×3 HP)
 
 
Updated Equipment:
- Thunder Gauntlets (1d8 + INT = 1d8+4 thunder)
 - Armor AC = Half Plate (15) + Infusion + Shield = AC 19
 
Combat Routine:
- Open with Defensive Field (Temp HP = 3)
 - Punch with Thunder Gauntlets – impose Disadvantage on enemy
 - Cast Shield or Absorb Elements as reactions
 - Use Faerie Fire for advantage setup
 
🧠 Skills (Proficient)
- Arcana (INT)
 - Investigation (INT)
 - Insight (WIS)
 - Perception (WIS)
 - Persuasion (CHA)
 - History (INT)
 
🎒 Inventory Highlights
- Half Plate Armor (infused)
 - Shield (infused with repulsion or static)
 - Thunder Gauntlets (as part of Arcane Armor)
 - Smith’s Tools, Tinker’s Tools, Thieves’ Tools
 - Common Clothes + artisan’s insignia
 
💬 RP Summary
Theme: Young genius from a merchant family builds prototype arcane armor to protect others. Inspired by the magic-fueled devastation he’s witnessed, he now walks the world encased in an ever-evolving storm-forged suit.
“Sometimes, the only thing standing between chaos and peace… is a little armor, a little lightning, and a lot of guts.”