About This Build
This build explores the design of Jaxen Vantrell, an Armorer Artificer in Dungeons & Dragons 5e inspired by the concept of Iron Man — especially the Heroes Reborn saga, where the character’s brilliance, adaptability, and sheer variety of power suits took center stage.

Rather than a direct conversion, this is a high fantasy reimagining of the archetype: a genius arcane engineer who doesn’t rely on destiny or lineage, but on crafted armor, magical augmentation, and relentless iteration. Every infused item, every armor model, every spell reflects a different version of “the suit” — modular, reactive, and purpose-built.

Jaxen exists in a world where magic and metal intertwine. His workshop is filled with failed prototypes and half-finished schematics. His armor isn’t just protection — it’s legacy, expression, and escalation. This build is meant for campaigns that celebrate invention as heroism and treat arcane technology as a viable answer to dragons, liches, and war itself.

The levels that follow (1–3) lay the foundation for that fantasy, balancing narrative identity with rule-legal mechanics. Each step reinforces the idea of a self-made arcane sentinel — one who doesn’t just wear armor, but becomes it.

⚙️ Step-by-Step Build Reasoning: – Jaxen Vantrell, Half-Elf Artificer (Armorer, Levels 1-3)

Race: Half-Elf
Class: Artificer (Armorer)
Background: Guild Artisan
Alignment: Neutral Good
Armor Model (at Level 3): Guardian
Playstyle: Arcane-powered brawler with gadgetry, shields, and thunder-powered gauntlets


📊 Ability Scores (Point Buy + Half-Elf ASI)

Stat Score Modifier
STR 10 +0
DEX 14 +2
CON 14 +2
INT 17 → 18 +4
WIS 10 +0
CHA 12 +1
  • ASI: +2 CHA (Half-Elf), +1 INT, +1 CON

🎭 Race Features – Half-Elf

  • +2 CHA, +1 INT, +1 CON
  • Darkvision (60 ft)
  • Fey Ancestry (Adv. vs Charm, immune to magical sleep)
  • Bonus Skills: Investigation, Perception

🧰 Background – Guild Artisan

  • Skills: Insight, Persuasion
  • Tools: Smith’s Tools, Tinker’s Tools, one language
  • Feature: Guild Membership – allies, lodging, and contacts

🎓 Artificer – Class Features by Level


🎖️ LEVEL 1 – The Genius Begins

  • Hit Points: 1d8 + CON = 10 HP
  • Armor: Light, Medium, Shields
  • Weapons: Simple weapons
  • Tools: Tinker’s Tools, Thieves’ Tools, Smith’s Tools
  • Spellcasting: 2 cantrips, 2 prepared 1st-level spells
  • Magical Tinkering: Minor magical effects from devices

Cantrips:

  • Mending (Suit repairs)
  • Mage Hand (Arcane manipulator)

Spells (2 slots):

  • Shield (Emergency defense +5 AC)
  • Faerie Fire (HUD highlight enemies)
  • Cure Wounds (Emergency repairs)
  • Absorb Elements (Energy resistance)

⚒️ LEVEL 2 – Gadgeteer Online

  • Infuse Item (2 infusions active)
  • Infusion Choices:
    • Enhanced Defense (Armor +1 AC)
    • Enhanced Weapon (Boost weapon or thunder gauntlets)
    • Repeating Shot (Crossbow arm?)
    • Mind Sharpener (Helm resilience)

Updated Loadout:

  • Half Plate (15 AC) + Infusion = 16 AC
  • Shield = +2 AC (total 18)
  • Thunder Gauntlet = Infused weapon (counts as magical)

Spellcasting: Now can prepare INT mod + Artificer level (8 spells)

  • Add Identify, Feather Fall, Grease as optional tech gadgets

⚙️ LEVEL 3 – IRON VANGUARD ACTIVATED

  • Subclass Chosen: Armorer
  • Armor Model: Guardian
  • Features Gained:
    • Arcane Armor: Worn as a second skin
    • Thunder Gauntlets: 1d8 thunder + Disadvantage debuff
    • Defensive Field: Bonus action Temp HP (3/day = 3×3 HP)

Updated Equipment:

  • Thunder Gauntlets (1d8 + INT = 1d8+4 thunder)
  • Armor AC = Half Plate (15) + Infusion + Shield = AC 19

Combat Routine:

  • Open with Defensive Field (Temp HP = 3)
  • Punch with Thunder Gauntlets – impose Disadvantage on enemy
  • Cast Shield or Absorb Elements as reactions
  • Use Faerie Fire for advantage setup

🧠 Skills (Proficient)

  • Arcana (INT)
  • Investigation (INT)
  • Insight (WIS)
  • Perception (WIS)
  • Persuasion (CHA)
  • History (INT)

🎒 Inventory Highlights

  • Half Plate Armor (infused)
  • Shield (infused with repulsion or static)
  • Thunder Gauntlets (as part of Arcane Armor)
  • Smith’s Tools, Tinker’s Tools, Thieves’ Tools
  • Common Clothes + artisan’s insignia

💬 RP Summary

Theme: Young genius from a merchant family builds prototype arcane armor to protect others. Inspired by the magic-fueled devastation he’s witnessed, he now walks the world encased in an ever-evolving storm-forged suit.

“Sometimes, the only thing standing between chaos and peace… is a little armor, a little lightning, and a lot of guts.”