About This Build
This build explores the design of Tharn Wildvein, a Half-Orc Barbarian in Dungeons & Dragons 5e inspired by the essence of Wolverine — the feral loner, the unstoppable survivor, the relentless fury in the face of overwhelming odds.

Rather than a direct adaptation, this is a fantasy reinterpretation: a savage warrior whose power is not bestowed by science or sorcery, but awakened by rage, trauma, and unrelenting instinct. His body is the weapon — muscle, claw, and willpower forged through countless battles.

This build embraces the Path of the Beast from Tasha’s Cauldron of Everything, reflecting a character who transforms in rage, not into a monster, but into a more authentic version of himself. When the beast inside stirs, claws sprout, wounds close, and enemies fall. He doesn’t fight for glory or vengeance — he fights because it’s all he knows.

These first three levels lay the groundwork for that narrative: a creature of primal fury and brutal resilience. The mechanics support a wild, unarmored juggernaut with claws sharp enough to tear plate and a soul too stubborn to die.

🪓 Step-by-Step Build Reasoning – Tharn Wildvein, Half-Orc Barbarian (Path of the Beast, Levels 1–3)

Race: Half-Orc
Class: Barbarian
Background: Outlander
Alignment: Neutral
Subclass (Level 3): Path of the Beast
Playstyle: Rage-fueled brawler with natural weapons, self-healing, and relentless tenacity


📊 Ability Scores (Point Buy + Half-Orc ASI)

Stat Score Modifier
STR 15 + 2 = 17 +3
DEX 13 +1
CON 14 + 1 = 15 +2
INT 8 -1
WIS 10 +0
CHA 10 +0

🧬 Race Features – Half-Orc

  • Darkvision (60 ft)
  • Relentless Endurance (Drop to 1 HP once per long rest)
  • Savage Attacks (Crits deal extra weapon die)
  • Intimidation proficiency (Unnerving presence)

🧭 Background – Outlander

  • Skills: Athletics, Survival
  • Tools: One musical instrument (e.g., bone flute)
  • Feature: Wanderer – natural explorer and forager

💢 Barbarian – Class Features by Level


🩸 LEVEL 1 – The Survivor

  • Hit Points: 15 (12 + CON)
  • Rage (2/day): +2 melee damage, resistance to B/P/S
  • Unarmored Defense: 10 + DEX + CON = AC 15
  • Proficiencies: Athletics, Perception
  • Gear: Greataxe, handaxes, explorer’s pack, no armor

A feral brawler who shrugs off wounds and thrives in the wild. Built to keep moving forward no matter how many times he’s knocked down.


⚔️ LEVEL 2 – Reckless Fury

  • Reckless Attack: Gain advantage on STR melee attacks — enemies get advantage against you
  • Danger Sense: Advantage on DEX saves vs visible effects (traps, spells)

Always swing first, always swing hard. Risk is just another word for “motivation.”


🧬 LEVEL 3 – Awaken the Beast

  • Subclass: Path of the Beast

  • Form of the Beast (choose on each rage):

    • Claws (Default): 1d6 + STR slashing, and make an extra claw attack (3 attacks total at Lv5)
    • Bite: 1d8 + STR; heal for prof. bonus if below half HP
    • Tail: 1d8 + STR; add 1d8 to AC as reaction
  • Rage Damage: +2

  • Rages per Day: 3

Claws for combat, bite for survival, tail for defense. All aspects of a creature who refuses to die cleanly.


🧠 Skills (Proficient)

  • Athletics (STR)
  • Perception (WIS)
  • Intimidation (CHA)
  • Survival (WIS)

🪓 Combat Routine

  • Open combat with a roar and Rage → Choose Claws
  • Use Reckless Attack for advantage and go all-in
  • Rely on Unarmored Defense + half damage resist + Relentless Endurance to stay in the fight
  • Switch to Bite when heavily wounded to self-heal mid-battle

🎒 Inventory Highlights

  • Greataxe (ceremonial, rarely used)
  • Handaxes (flavored as backup weapons)
  • Leather wraps for fists and forearms (flavor for natural weapons)
  • Bone flute (keeps him centered between battles)
  • Scavenged mementos from fallen foes

💬 RP Summary

Theme: A savage nomad haunted by fragmented memories and blood-soaked instincts. He doesn’t remember his tribe — only the scream of war drums and the cold bite of steel. When rage hits, it’s not just power he unleashes — it’s truth. The beast is who he really is.

“I’m not here to win. I’m here to make sure you lose.”