About This Build
This build explores the design of Tharn Wildvein, a Half-Orc Barbarian in Dungeons & Dragons 5e inspired by the essence of Wolverine — the feral loner, the unstoppable survivor, the relentless fury in the face of overwhelming odds.Rather than a direct adaptation, this is a fantasy reinterpretation: a savage warrior whose power is not bestowed by science or sorcery, but awakened by rage, trauma, and unrelenting instinct. His body is the weapon — muscle, claw, and willpower forged through countless battles.
This build embraces the Path of the Beast from Tasha’s Cauldron of Everything, reflecting a character who transforms in rage, not into a monster, but into a more authentic version of himself. When the beast inside stirs, claws sprout, wounds close, and enemies fall. He doesn’t fight for glory or vengeance — he fights because it’s all he knows.
These first three levels lay the groundwork for that narrative: a creature of primal fury and brutal resilience. The mechanics support a wild, unarmored juggernaut with claws sharp enough to tear plate and a soul too stubborn to die.
🪓 Step-by-Step Build Reasoning – Tharn Wildvein, Half-Orc Barbarian (Path of the Beast, Levels 1–3)
Race: Half-Orc
Class: Barbarian
Background: Outlander
Alignment: Neutral
Subclass (Level 3): Path of the Beast
Playstyle: Rage-fueled brawler with natural weapons, self-healing, and relentless tenacity
📊 Ability Scores (Point Buy + Half-Orc ASI)
Stat | Score | Modifier |
---|---|---|
STR | 15 + 2 = 17 | +3 |
DEX | 13 | +1 |
CON | 14 + 1 = 15 | +2 |
INT | 8 | -1 |
WIS | 10 | +0 |
CHA | 10 | +0 |
🧬 Race Features – Half-Orc
- Darkvision (60 ft)
- Relentless Endurance (Drop to 1 HP once per long rest)
- Savage Attacks (Crits deal extra weapon die)
- Intimidation proficiency (Unnerving presence)
🧭 Background – Outlander
- Skills: Athletics, Survival
- Tools: One musical instrument (e.g., bone flute)
- Feature: Wanderer – natural explorer and forager
💢 Barbarian – Class Features by Level
🩸 LEVEL 1 – The Survivor
- Hit Points: 15 (12 + CON)
- Rage (2/day): +2 melee damage, resistance to B/P/S
- Unarmored Defense: 10 + DEX + CON = AC 15
- Proficiencies: Athletics, Perception
- Gear: Greataxe, handaxes, explorer’s pack, no armor
A feral brawler who shrugs off wounds and thrives in the wild. Built to keep moving forward no matter how many times he’s knocked down.
⚔️ LEVEL 2 – Reckless Fury
- Reckless Attack: Gain advantage on STR melee attacks — enemies get advantage against you
- Danger Sense: Advantage on DEX saves vs visible effects (traps, spells)
Always swing first, always swing hard. Risk is just another word for “motivation.”
🧬 LEVEL 3 – Awaken the Beast
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Subclass: Path of the Beast
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Form of the Beast (choose on each rage):
- Claws (Default): 1d6 + STR slashing, and make an extra claw attack (3 attacks total at Lv5)
- Bite: 1d8 + STR; heal for prof. bonus if below half HP
- Tail: 1d8 + STR; add 1d8 to AC as reaction
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Rage Damage: +2
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Rages per Day: 3
Claws for combat, bite for survival, tail for defense. All aspects of a creature who refuses to die cleanly.
🧠 Skills (Proficient)
- Athletics (STR)
- Perception (WIS)
- Intimidation (CHA)
- Survival (WIS)
🪓 Combat Routine
- Open combat with a roar and Rage → Choose Claws
- Use Reckless Attack for advantage and go all-in
- Rely on Unarmored Defense + half damage resist + Relentless Endurance to stay in the fight
- Switch to Bite when heavily wounded to self-heal mid-battle
🎒 Inventory Highlights
- Greataxe (ceremonial, rarely used)
- Handaxes (flavored as backup weapons)
- Leather wraps for fists and forearms (flavor for natural weapons)
- Bone flute (keeps him centered between battles)
- Scavenged mementos from fallen foes
💬 RP Summary
Theme: A savage nomad haunted by fragmented memories and blood-soaked instincts. He doesn’t remember his tribe — only the scream of war drums and the cold bite of steel. When rage hits, it’s not just power he unleashes — it’s truth. The beast is who he really is.
“I’m not here to win. I’m here to make sure you lose.”