Gaming Rules-design note One Hero Engine

One Hero Engine: Ancestries

Tested core ancestries for One Hero Engine v0.20, with legacy concepts separated clearly.

Tested core ancestries

Each tested ancestry gives one starting Trait.

Human

Adaptable — Once per scene

  • Trigger or action: when you attempt a Standard test.
  • Target: yourself.
  • Exact effect: treat the test as Favourable and gain Advantage.
  • Duration: one test.
  • Usage limit: once per scene.
  • Recovery: at the start of the next scene.

Dwarf

Stubborn Resilience — Reaction

  • Trigger or action: when damage would reduce you to 0 HP.
  • Target: yourself.
  • Exact effect: reduce the damage by 2 after Soak, to a minimum of 0.
  • Duration: one hit.
  • Usage limit: once per scene.
  • Recovery: at the start of the next scene.

Elf

Keen Step — Free

  • Trigger or action: when you take a Move action.
  • Target: yourself.
  • Exact effect: move one extra range band and gain Advantage on your next Dexterity test this turn.
  • Duration: until the end of the turn.
  • Usage limit: once per scene.
  • Recovery: at the start of the next scene.

Tiefling

Hellfire Will — Passive

  • Trigger or action: when you resist fire, fear, or supernatural dread.
  • Target: yourself.
  • Exact effect: treat the test as one step easier.
  • Duration: one test.
  • Usage limit: none.
  • Recovery: not applicable.

Legacy ancestry concepts — Not Yet Updated for v0.20

These concepts remain part of One Hero Engine’s design history, but they are not current tested-core options for v0.20:

  • Dragonborn
  • Halfling
  • Dark Elf (Drow)
  • Gold Elf
  • Wood Elf

Use the One Hero Engine v0.12 Archive if you want to review the older draft versions of those options.

End of article

Part of: One Hero Engine

View the complete series

Continue reading

Series

One Hero Engine

Tags

Solo RPG One Hero Engine Homebrew Rules