Gaming Character sheet

Zareth Kael: D&D 5E Character Sheet

Canonical level 3 character sheet for Zareth Kael, the active solo Tomb of Annihilation protagonist.

This page is the canonical character sheet for Zareth Kael’s active level 3 build. It is meant to be the table-facing version of the character, while the fuller reasoning behind the build stays in the main article.

Build article: Zareth Kael: My Darkness-Inspired D&D 5E Warlock.

Character role: active solo protagonist for the Tomb of Annihilation run.

Zareth Kael with glowing eyes and shadow-marked magic.

Dungeons & Dragons 5E

Zareth Kael

Tiefling Warlock 3 · Great Old One · Haunted One

A solo-first shadow warlock built around official 2014 rules, reliable ranged pressure, defensive magic, and a familiar reflavoured as a living shard of the Darkness.

Active character Official 2014 rules Solo Tomb of Annihilation Shadow-themed reflavour
AC15
HP24
Spell Save DC13
Spell Attack+5
Pact slots2
Speed30 ft

Dungeons & Dragons 5E

Character Sheet

Table-facing reference for Zareth Kael's active official level 3 character sheet for solo Tomb of Annihilation.

Level3
ClassWarlock
SubclassGreat Old One
CampaignSolo ToA

Character Profile

Zareth Kael

Tiefling Warlock 3 · Great Old One · Haunted One

NameZareth Kael
Level3
SpeciesTiefling
ClassWarlock
SubclassGreat Old One
BackgroundHaunted One
CampaignSolo Tomb of Annihilation
Arcane focusMirror of the Void

Ability scores

Strength10+0
Dexterity15+2
Constitution14+2
Intelligence10+0
Wisdom10+0
Charisma16+3

Core combat stats

HP24
AC15
Initiative+2
Speed30 ft
PB+2
Passive Perception10
Spell Save DC13
Spell Attack+5

Saving throws and skills

Wisdom Save+2
Charisma Save+5
Arcana+2
Deception+5
Investigation+2
Religion+2

Quick combat plan

Open Hex

Use it when the fight looks long and Zareth can stay at range.

Default turn Eldritch Blast

Primary damage plan with Agonizing Blast doing the heavy lifting.

Defend Armor of Agathys

Best when enemies are likely to reach him and trade hits.

Escape Misty Step

Emergency repositioning when solo pressure gets too close.

Spell Reference

Shadow-Casting Loadout

Summary-first casting reference for Zareth's current spells, spell-like abilities, and familiar options at level 3.

Spellcasting abilityCharisma
Spell save DC13
Spell attack modifier+5
Warlock spells known4
Warlock cantrips known2
Pact Magic slots2
Pact slot level2nd
Slot recoveryShort or long rest
Concentration limitOne concentration spell at a time
Pact slots

Spells known: Zareth knows 4 levelled Warlock spells.

Pact Magic slots: Zareth has 2 spell slots. He may cast any combination of his 4 known Warlock spells, but only twice before resting.

Slot level: Both slots are 2nd level.

Recovery: Both expended slots return after a short or long rest.

In practice:

  • Known: Armor of Agathys, Hex, Invisibility, Misty Step
  • Available before resting: 2 Pact Magic casts
  • After a short or long rest: both casts return
  • Warlock cantrips: at will.
  • Pact Magic spells: each cast consumes one Pact slot.
  • Armor of Shadows: at will and uses no slot.
  • Tiefling racial spell: separate once-per-long-rest use.
  • Find Familiar: ritual casting uses no Pact slot.
  • Separate rules: Cantrips, Armor of Shadows, Hellish Rebuke, and ritual-cast Find Familiar do not consume Pact Magic slots unless explicitly stated.

Spell Summary

At will

Eldritch Blast

Warlock cantrip

At will
Cast
Action
Range
120 ft.
Duration
Instant

Current effect: +5 spell attack; one beam; 1d10 + 3 force.

Mage Hand

Warlock cantrip

At will
Cast
Action
Range
30 ft.
Duration
1 minute

Current effect: Manipulate an unattended object weighing up to 10 lb.; cannot attack or activate magic items.

Thaumaturgy

Tiefling cantrip

At will
Cast
Action
Range
30 ft.
Duration
Up to 1 minute

Current effect: Create a minor supernatural sensory or environmental effect.

Mage Armor

Armor of Shadows

At will No slot
Cast
Action
Range
Self
Duration
8 hours

Current effect: AC 15 while Zareth is not wearing armour.

Pact Magic

Armor of Agathys

1st-level Warlock spell cast with a 2nd-level Pact slot

Pact slot
Cast
Action
Range
Self
Duration
1 hour

Current effect: 10 temporary HP; a melee attacker takes 10 cold damage while those temporary HP remain.

Hex

1st-level Warlock spell cast with a 2nd-level Pact slot

Bonus action Pact slot Concentration
Cast
Bonus action
Range
90 ft.
Duration
Concentration, up to 1 hour

Current effect: Add 1d6 necrotic damage when Zareth hits the target; choose one ability for disadvantaged checks.

Invisibility

2nd-level Warlock spell

Pact slot Concentration
Cast
Action
Range
Touch
Duration
Concentration, up to 1 hour

Current effect: One creature becomes invisible until it attacks, casts a spell, or the spell ends.

Misty Step

2nd-level Warlock spell

Bonus action Pact slot
Cast
Bonus action
Range
Self
Duration
Instant

Current effect: Teleport up to 30 ft. to a visible unoccupied space.

Other casting options

Hellish Rebuke

Tiefling racial spell cast at 2nd level

Reaction Once per long rest No slot
Cast
Reaction when damaged by a visible creature within 60 ft.
Range
60 ft.
Duration
Instant

Current effect: Dexterity save DC 13; 3d10 fire damage, half on success.

Find Familiar

Pact of the Chain

Ritual No slot
Cast
1 hour 10 minutes as a ritual
Range
10 ft.
Duration
Until dismissed or reduced to 0 HP

Current effect: Summon the Darkling using the official imp familiar statistics.

Future ability

Darkness

Tiefling racial spell

Level 5 Concentration Once per long rest No slot
Cast
Action when unlocked
Range
Self
Duration
Concentration

Current effect: Not currently usable; becomes available at character level 5.

Detailed Spell Reference

At will

Eldritch Blast Action · At will

Ranged spell attack at +5. On a hit, one beam deals 1d10 + 3 force; Agonizing Blast adds Zareth's +3 Charisma modifier to the damage.

Source
Warlock cantrip
Casting time
1 action
Range
120 feet
Duration
Instantaneous
Components
V, S
Resolution
Ranged spell attack (+5)
Current scaling
One beam at level 3
Usage
At will; does not consume a Pact Magic slot
Mage Hand Action · At will

Create a spectral hand that manipulates unattended objects, opens containers, stows or retrieves items, or pours contents. It cannot attack, activate magic items, or carry more than 10 pounds.

Source
Warlock cantrip
Casting time
1 action
Range
30 feet
Duration
1 minute
Components
V, S
Resolution
Automatic utility effect
Limits
Manipulates only; no attacks, no magic-item activation, 10-pound carry cap
Usage
At will; does not consume a Pact Magic slot
Thaumaturgy Action · At will

Minor supernatural effects such as booming voice, flickering flames, harmless tremors, brief sounds, or instant sensory marks. Use it for small eerie flourishes, not direct damage or control.

Source
Tiefling racial cantrip
Casting time
1 action
Range
30 feet
Duration
Up to 1 minute
Components
V
Resolution
Automatic minor supernatural effect
Usage
At will; does not consume a Pact Magic slot
Mage Armor Action · At will · No slot

Cast on Zareth only through Armor of Shadows. While he is not wearing armour, his AC becomes 13 + Dexterity modifier, which is 15 for this build.

Source
Armor of Shadows invocation
Casting time
1 action
Range
Self
Duration
8 hours
Components
V, S; the invocation removes the normal material component and slot use
Resolution
Automatic AC calculation change
Restriction
Only on Zareth; only applies while he is not wearing armour
Usage
At will; does not consume a Pact Magic slot

Pact Magic

All Pact Magic spells below use one of Zareth's two Pact Magic slots and are currently cast using 2nd-level slots.

Armor of Agathys Action · Pact slot

Armor of the Darkness can stay as the narrative look, but this is still Armor of Agathys. At Zareth's current slot level it grants 10 temporary hit points, and a creature that hits him with a melee attack while those hit points remain takes 10 cold damage.

Source
1st-level Warlock spell cast with a 2nd-level Pact slot
Casting time
1 action
Range
Self
Duration
1 hour
Components
V, S, M
Resolution
Automatic defense and retaliation effect
Current scaling
10 temporary hit points and 10 cold damage at Zareth's current slot level
Usage
Uses 1 Pact Magic slot; recovers on a short or long rest
Hex Bonus action · Pact slot · Concentration

Bonus action to curse one target. Zareth deals an extra 1d6 necrotic whenever he hits it with an attack, and the target has disadvantage on checks using one chosen ability. If the target drops to 0 hit points, Zareth can move the hex to a new creature with a bonus action.

Source
1st-level Warlock spell cast with a 2nd-level Pact slot
Casting time
1 bonus action
Range
90 feet
Duration
Concentration, up to 1 hour
Components
V, S, M
Resolution
Automatic curse effect after the target is chosen
Current scaling
At Zareth's 2nd-level slot, duration is up to 1 hour
Conflict
Cannot run at the same time as Invisibility because both require concentration
Usage
Uses 1 Pact Magic slot; recovers on a short or long rest
Invisibility Action · Pact slot · Concentration

Touch one creature to turn it invisible for up to 1 hour. At Zareth's current slot level it affects one creature, and the spell ends for that target when it attacks or casts a spell.

Source
2nd-level Warlock spell
Casting time
1 action
Range
Touch
Duration
Concentration, up to 1 hour
Components
V, S, M
Resolution
Automatic effect on the touched target
Current scaling
One creature at the current 2nd-level slot
Conflict
Cannot run at the same time as Hex because both require concentration
Usage
Uses 1 Pact Magic slot; recovers on a short or long rest
Misty Step Bonus action · Pact slot

Teleport up to 30 feet to an unoccupied space Zareth can see. If he casts this bonus-action spell, the only other spell he can cast on the same turn is a cantrip with a casting time of 1 action.

Source
2nd-level Warlock spell
Casting time
1 bonus action
Range
Self
Duration
Instantaneous
Components
V
Resolution
Automatic teleport
Usage
Uses 1 Pact Magic slot; recovers on a short or long rest

Tiefling racial magic

Hellish Rebuke Reaction · Once per long rest · No slot

When a creature Zareth can see within 60 feet damages him, he can answer with infernal flame. The target makes a Dexterity save (DC 13), taking 3d10 fire damage on a failure or half as much on a success.

Source
Tiefling racial spell cast at 2nd level
Casting time
1 reaction
Trigger
Zareth is damaged by a creature he can see within 60 feet
Range
60 feet
Duration
Instantaneous
Components
V, S
Resolution
Dexterity save (DC 13); 3d10 fire damage, half on success
Usage
Once per long rest; does not consume a Pact Magic slot

Pact of the Chain

Find Familiar Ritual · No slot

Pact of the Chain teaches Find Familiar without counting against spells known. Zareth usually ritual-casts it to summon his familiar using the imp stat block; "Darkling" is only the narrative reskin, not a separate creature profile.

Source
Pact of the Chain boon
Casting time
1 hour; 1 hour 10 minutes when ritual-cast
Range
10 feet
Duration
Instantaneous; the familiar remains until dismissed or reduced to 0 hit points
Components
10 gp of charcoal, incense, and herbs, consumed by fire in a brass brazier
Component note
The costly consumed component is not replaced by the Mirror of the Void
Touch delivery
While within 100 feet, the familiar can use its reaction to deliver a spell Zareth casts with a range of touch; Zareth makes any required attack roll
Usage
Does not count against Warlock spells known; ritual casting does not consume a Pact Magic slot

Available at level 5

Darkness is part of Zareth's Tiefling racial magic, but it is not currently usable. When unlocked, it is once per long rest, uses no Pact slot, and requires concentration.

Eldritch invocations

Agonizing Blast Armor of Shadows

Traits and Proficiencies

Official Rules Baseline

Species traits

  • Darkvision
  • Hellish Resistance
  • Thaumaturgy
  • Hellish Rebuke at level 3
  • Darkness at level 5

Languages

Common Infernal Deep Speech Abyssal

Warlock features

Awakened Mind Pact of the Chain

Awakened Mind: Zareth can send telepathic messages to a creature he can see within 30 feet. They do not need to share a language, but the creature must understand at least one language. Treat this as one-way communication from Zareth.

Equipment

Arcane focusMirror of the Void
Armour stateNot wearing armour
AC sourceMage Armor through Armor of Shadows

Play notes

  • Normal combat approach: open with Hex when the fight looks long, then rely on eldritch blast.
  • Defensive tools: Armor of Agathys, AC 15 from Mage Armor, and Misty Step.
  • Utility tools: telepathy, Invisibility, and scouting through the familiar.

Chain Familiar

Darkling

Official baseline: imp stat block, reflavoured visually

TypeTiny fiend
AC13
HP10
Speed20 ft, fly 40 ft

Key traits

Devil's Sight Magic Resistance Shapechanger Invisibility

Usage note

The familiar acts on its own initiative. When Zareth takes the Attack action, he may forgo one of his attacks to allow the familiar to make one attack using its reaction. Casting eldritch blast is the Cast a Spell action, not the Attack action, so its spell attack cannot be exchanged for the familiar's attack.

End of article

Continue reading

Campaigns

Darkness Ascends

Tags

D&D 5E Solo Character Sheets Tomb of Annihilation Warlock