So this is my first real effort to turn my RPG and wargame sessions into something coherent, a story I can revisit later. To keep things simple and to prevent confusion, I will break each campaign session into two parts: gameplay and story. Together they give a complete record of what took place.

Each gameplay entry links to its story counterpart so I can switch between the mechanics and the narrative whenever I need.

Gameplay

This is where I log the dice rolls, character sheets, and all the other bits and bobs that make up the mechanics of the session. It helps me keep track of what actually happened. Character sheets will have their own entries and always reflect the most current version of a character in the campaign.

Gameplay
Gameplay Mechanics

Story

Once a session wraps up, I’ll write the story version, something more fun and cohesive. It’s my chance to turn the gameplay into a proper tale, complete with dialogue, extra flavor, and anything else that makes it more enjoyable to read (especially for me down the line).

storytelling
Story from Gameplay Mechanics