One Hero Engine: Core Rules
The universal roll-under rules, recovery, and defeat procedures for One Hero Engine v0.20.
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The universal roll-under rules, recovery, and defeat procedures for One Hero Engine v0.20.
Complete hero creation for One Hero Engine v0.20, including a full sample hero.
The fastest way to start a short solo session in One Hero Engine v0.20.
My Player's Handbook-only Battle Master inspired by Archer from Fate/stay night, focused on twin-blade combat rather than projection magic.
My level 3 Tiefling Great Old One Warlock, inspired by The Darkness and built for a solo Tomb of Annihilation campaign.
Historical conversion notes for a parked Earthdawn-inspired Age of Sigmar: Soulbound experiment.
Publication notes for the archived One Hero Engine v0.12 draft.
A consolidated quick-reference page for the current One Hero Engine draft.
The advancement draft for One Hero Engine, including level gains, trait progression, capstones, and the current legacy notes.
The current spellcasting draft for One Hero Engine, including MP rules, casting paths, provisional spell lists, and mythic spells.
All current class and path options for One Hero Engine, preserving the published trait lists and class structure.
All ancestry options from the current One Hero Engine draft, preserving the published race text and trait lists.
The solo-play tools for One Hero Engine, centered on the Oracle, Chance and Risk dice, and Twist Points.
The current combat draft for One Hero Engine, including turn order, Fray, damage steps, damage conversion, and Soak.
The core resolution rules for One Hero Engine, including checks, saves, tags, and the draft's general non-combat procedures.