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Soulbound Earthdawn

Earthdawn Reforged – A Heroic Take on a Legendary World

What happens when you take the lore-rich world of Earthdawn and explore it through the lens of Age of Sigmar: Soulbound’s heroic engine?

Welcome to Earthdawn Reforged — a personal design experiment where I’m reimagining the Earthdawn setting using the mechanics of Soulbound. This isn’t a full system rewrite or community project — just something I’m exploring for my own creative enjoyment, to see how the themes of survival, horror, and magical legacy can play out in a more fast-paced, cinematic system.

6 minutes to read

Wireguard Peer

Once your server is up and running, you can configure a peer. The process is nearly identical to setting up the server—allowing you to easily replicate these steps for adding multiple peers. As always, ensure that all commands are executed as the root user.

Generate keys

Each peer requires a unique public/private key pair to establish identity and secure connections, just like the server . Run the following commands to create the required files:

4 minutes to read

Wireguard Server

Refer to this article for a brief overview, prerequisites, and server details. Ensure you run all commands as the root user.

Generate keys

Each server requires a unique public/private key pair to establish identity and secure connections. Run the following commands to create the required files:

(umask 0077; wg genkey | sudo tee /etc/wireguard/privatekey | wg pubkey | sudo tee /etc/wireguard/publickey)
wg genpsk   # Generates a preshared key for Peer A (adds an extra layer of encryption)

Create configuration file

Create a configuration for the new interface. In Wireguard, the configuration file’s name determines the interface name. For example, if you create /etc/wireguard/wg0.conf, the interface will be named wg0.

4 minutes to read

Wireguard

For my VPN setup, I lean towards using Wireguard because it’s straightforward to configure and delivers great performance. This guide serves as a personal reference for when I need to set up Wireguard again—whether as a server or a client. While I typically run Ubuntu on my production servers, my personal homelab runs Archlinux. Although this guide is focused on Archlinux, the process is essentially the same on Ubuntu, aside from the installation details.
2 minutes to read

One Hero Engine

🛡️ One Hero Engine – Core Rulebook (v 0.12)

A solo-focused, narrative-driven RPG for mythic storytelling, bold decisions, and immersive worldbuilding. Designed to be lightweight in mechanics and rich in expression, One Hero Engine puts the story in your hands—no game master required.


Part I: Creating Your Hero

1. What Is One Hero Engine?

One Hero Engine (OHE) is a solo tabletop roleplaying system where you take the role of a single hero facing challenges, enemies, and unknown fates in a dynamic, mythic world.

22 minutes to read

Solo Hero RPG

For this game, I’ll be using the concept outlined in this post .

🚀 The Journey Begins

Aside from wargaming, RPGs have been a long-time passion of mine. It’s been quite a while since I last ran a proper campaign, and for the past few years, I’ve been drawn to the idea of solo RPGs. My first foray into that space was with Ironsworn by Shawn Tomkin—I loved its gritty tone and mechanics so much that I immediately backed Starforged on Kickstarter when it launched.

2 minutes to read

Rangers of Shadow Deep - Hope Eternal - Starting the Game

For this game, I’ll be using the concept outlined in this post .

The first wargame I’m trying out solo is Rangers of Shadow Deep (ROSD) by Joseph A. McCullough, the creator of Frostgrave, Stargrave, and Oathmark. I played Frostgrave 1st Edition years ago and had a great time with it. I came across ROSD back in 2018 and was immediately intrigued, but I didn’t actually pick it up until Modiphius released the deluxe edition. I finally got my hands on it—and, well, it’s been sitting on my shelf ever since… until now.

4 minutes to read

Gaming Concept

So, this is my first proper attempt at documenting my RPGs and wargames into something a little more coherent—a story I can look back on later. To keep things simple (and keep future me from getting confused), I’ll be breaking down each campaign session into two parts: gameplay and story. Together, they’ll give me a full picture of what went down.

Each gameplay and story entry will be linked to each other so I can jump between the crunchy bits and the narrative whenever I need to.

One minute to read

Phoenix Rising

I’ve been itching to get some gaming going recently, as the last game I had was early this year, where a few of us got together to run a 40K point 2v2 One Page Rules GrimDark game.

Due to time constraints, finding a gaming group is not practical so I’ve been leaning into solo gaming. Whilst I was primarily into solo RPGs, solo wargaming has been in my sights for a few years now. I’ve got the books but haven’t brought it to the table, until now.

One minute to read