Vick's Hangout

Soulbound Earthdawn

Earthdawn Reforged – A Heroic Take on a Legendary World

What happens when you take the lore-rich world of Earthdawn and explore it through the lens of Age of Sigmar: Soulbound’s heroic engine?

Welcome to Earthdawn Reforged — a personal design experiment where I’m reimagining the Earthdawn setting using the mechanics of Soulbound. This isn’t a full system rewrite or community project — just something I’m exploring for my own creative enjoyment, to see how the themes of survival, horror, and magical legacy can play out in a more fast-paced, cinematic system.

6 minutes to read

One Hero Engine

🛡️ One Hero Engine – Core Rulebook (v 0.12)

A solo-focused, narrative-driven RPG for mythic storytelling, bold decisions, and immersive worldbuilding. Designed to be lightweight in mechanics and rich in expression, One Hero Engine puts the story in your hands—no game master required.


Part I: Creating Your Hero

1. What Is One Hero Engine?

One Hero Engine (OHE) is a solo tabletop roleplaying system where you take the role of a single hero facing challenges, enemies, and unknown fates in a dynamic, mythic world.

22 minutes to read

Solo Hero RPG

For this game, I’ll be using the concept outlined in this post .

🚀 The Journey Begins

Aside from wargaming, RPGs have been a long-time passion of mine. It’s been quite a while since I last ran a proper campaign, and for the past few years, I’ve been drawn to the idea of solo RPGs. My first foray into that space was with Ironsworn by Shawn Tomkin—I loved its gritty tone and mechanics so much that I immediately backed Starforged on Kickstarter when it launched.

2 minutes to read

Gaming Concept

So, this is my first proper attempt at documenting my RPGs and wargames into something a little more coherent—a story I can look back on later. To keep things simple (and keep future me from getting confused), I’ll be breaking down each campaign session into two parts: gameplay and story. Together, they’ll give me a full picture of what went down.

Each gameplay and story entry will be linked to each other so I can jump between the crunchy bits and the narrative whenever I need to.

One minute to read